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wined3d: Move shader limits to wined3d_d3d_info.
[wine]
/
dlls
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wined3d
/
directx.c
2013-04-25
Stefan Dösinger
wined3d: Move shader limits to wined3d_d3d_info.
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2013-04-25
Stefan Dösinger
wined3d: Add a new structure for d3d limits and other...
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2013-04-25
Henri Verbeet
wined3d: Introduce a wined3d_vertex_pipe_ops structure.
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2013-04-23
Henri Verbeet
wined3d: Disable occlusion query support if the impleme...
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2013-04-22
Matteo Bruni
wined3d: Add ARB_internalformat_query2 GL extension.
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2013-04-19
Henri Verbeet
wined3d: Add support for GL_ARB_debug_output.
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2013-04-19
Henri Verbeet
wined3d: Use WGL_ARB_create_context when available.
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2013-04-18
Henri Verbeet
wined3d: Simplify wined3d_check_device_format().
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2013-04-18
Henri Verbeet
wined3d: Properly check if a format has a conversion...
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2013-04-17
Henri Verbeet
wined3d: Introduce a separate debug channel for perform...
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2013-04-04
André Hentschel
wined3d: Report Win 8 when appropriate.
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2013-04-03
Jérôme Gardou
wined3d: Initialize adapter device name even if opengl...
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2013-03-27
Frédéric Delanoy
wined3d: Add NVIDIA GeForce 410M.
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2013-03-26
Daniel Jelinski
wined3d: Add NVidia GeForce 315M.
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2013-03-05
Andrew Talbot
wined3d: Avoid signed-unsigned integer comparisons.
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2013-02-11
Stefan Dösinger
wined3d: Reserve one vs constant on r200.
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2013-02-11
Stefan Dösinger
wined3d: Use the ARBfp ffp pipeline only if ARBfp is...
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2013-02-06
Michael Stefaniuc
wined3d: Remove ERR() on HeapAlloc failure for small...
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2013-01-28
Henri Verbeet
wined3d: Get rid of CheckBumpMapCapability().
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2013-01-28
Henri Verbeet
wined3d: Get rid of CheckTextureCapability().
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2013-01-28
Henri Verbeet
wined3d: Introduce a format flag for texturing.
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2013-01-25
Stefan Dösinger
d3d: Remove high level patch support.
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2013-01-25
Henri Verbeet
wined3d: Replace "VertexShaderMode" and "PixelShaderMod...
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2013-01-24
Henri Verbeet
wined3d: Get rid of CheckWrapAndMipCapability().
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2013-01-24
Henri Verbeet
wined3d: Get rid of CheckPostPixelShaderBlendingCapabil...
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2013-01-24
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_forma...
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2013-01-23
Henri Verbeet
wined3d: Get rid of CheckFilterCapability().
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2013-01-23
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in...
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2013-01-23
Henri Verbeet
wined3d: Get rid of select_shader_mode().
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2013-01-22
Henri Verbeet
wined3d: Get rid of CheckSrgbReadCapability().
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2013-01-22
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
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2013-01-22
Henri Verbeet
wined3d: Add sRGB writes to the shader backend and...
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2013-01-21
Henri Verbeet
wined3d: Get rid of the select_shader_mode() call in...
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2013-01-18
Henri Verbeet
wined3d: Replace InitAdapters() with a function to...
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2013-01-18
Henri Verbeet
wined3d: Introduce a separate function for intializing...
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2013-01-17
Henri Verbeet
wined3d: Get rid of the "opengl" field in struct wined3...
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2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
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2013-01-16
Henri Verbeet
wined3d: Initialize the various backends in wined3d_ada...
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2013-01-14
Henri Verbeet
ddraw: Explicitly create a wined3d object without 3D...
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2013-01-03
Henri Verbeet
wined3d: Recognize any "X.Org" GL vendor as Mesa.
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2013-01-03
Henri Verbeet
wined3d: Simplify select_card_amd_mesa() a bit.
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2012-12-28
Caron Jensen
wined3d: Add new Radeon HD 6570 GL renderer string.
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2012-12-19
Jiang Yike
wined3d: Add recognition for NVIDIA GeForce GTX 660...
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2012-12-18
Piotr Caban
wined3d: Recognize Nvidia GT610 card.
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2012-12-14
Caron Jensen
wined3d: Recognize Nvidia GT520 cards.
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2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-06
Alexandre Julliard
wined3d: Call wglSwapBuffers through the GL driver...
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2012-12-03
Henri Verbeet
wined3d: Add support for ARB_instanced_arrays.
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2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-15
Christian Inci
wined3d: Add support for nVidia GT 640M.
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2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
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2012-11-08
Alexandre Julliard
wined3d: Link directly to opengl32.
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2012-10-24
Rico Schüller
wined3d: Fix return value for WINED3DFMT_ATI2N in Check...
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2012-10-18
Francois Gouget
wined3d: Add a trailing '\n' to a Wine trace.
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2012-10-16
Matteo Bruni
wined3d: Add new Radeon HD 6670 GL renderer string.
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2012-10-16
Matteo Bruni
wined3d: Recognize AMD Radeon HD 5000 series GPUs on...
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2012-10-16
Matteo Bruni
wined3d: Provide a better fallback for D3D10 AMD GPUs.
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2012-10-16
Matteo Bruni
wined3d: Add a D3D10-level fallback for Intel GPU recog...
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2012-10-16
Matteo Bruni
wined3d: Improve a Nvidia GPU recognition fallback.
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2012-10-16
Matteo Bruni
wined3d: Split GPU vendor and GL vendor handling in...
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2012-10-10
Matteo Bruni
wined3d: Recognize Radeon HD 6970 as reported on some...
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2012-10-01
Oleg Bosis
wined3d: Add correct detection of GeForce GT 650M video...
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2012-09-25
Henri Verbeet
wined3d: Take the data type of registers into account...
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-18
Bruno Jesus
wined3d: Recognize GeForce 9300 properly.
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2012-09-07
Jiang Yike
wined3d: Add AMD Radeon HD 7700 series and HD 7800...
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2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-08-14
Nikolay Bogoychev
wined3d: Recognize GeForce GT 630M.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Alexandre Julliard
wined3d: Retrieve OpenGL extension functions directly...
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2012-07-24
Henri Verbeet
wined3d: Use struct opengl_funcs for storing GL extensi...
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2012-07-24
Henri Verbeet
wined3d: Handle core fixups like any other kind of...
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2012-07-23
Henri Verbeet
wined3d: Get rid of APPLE_flush_render, it doesn't...
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2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-19
Alexandre Julliard
opengl32: Move the wgl functions to the main OpenGL...
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2012-07-19
Alexandre Julliard
wined3d: Load glPointParameter functions as extensions...
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2012-07-19
Henri Verbeet
wined3d: Fix the draw buffer limit calculation.
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2012-07-19
Henri Verbeet
ddraw: Implement ddraw7_GetScanLine() on top of wined3d...
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2012-07-19
Caron Jensen
wined3d: Recognize AMD Tahiti cards.
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2012-07-17
Henri Verbeet
wined3d: Introduce a separate function for initializing...
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2012-07-16
Henri Verbeet
wined3d: Get rid of the unused sampler_stages limit.
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2012-07-02
Vincas Miliūnas
wined3d: Recognize AMD Radeon HD 6700 Series renderer...
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2012-07-02
Henri Verbeet
d3d9: Implement d3d9_EnumAdapterModesEx().
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2012-06-29
Henri Verbeet
d3d9: Implement d3d9_GetAdapterModeCountEx().
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2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
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2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
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2012-06-29
Henri Verbeet
wined3d: Use the device name stored in the adapter...
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2012-06-28
Henri Verbeet
wined3d: Use the device name stored in the adapter...
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2012-06-28
Henri Verbeet
wined3d: Use the device name stored in the adapter...
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2012-06-28
Henri Verbeet
wined3d: Avoid a redundant call to EnumDisplaySettingsE...
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2012-06-28
Henri Verbeet
wined3d: Avoid a useless call to wined3d_get_adapter_mo...
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2012-06-28
Alexandre Julliard
opengl32: Move wglGetProcAddress to the WGL driver.
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2012-06-27
Alexandre Julliard
wined3d: Always load wgl functions from opengl32.dll.
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
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2012-06-25
Alexandre Julliard
winex11: Move wglGetCurrentContext and wglGetCurrentDC...
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2012-06-25
Alexandre Julliard
winex11: Move wglCopyContext and wglDeleteContext to...
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2012-06-25
Alexandre Julliard
winex11: Move wglShareLists to the internal OpenGL...
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2012-06-22
Henri Verbeet
wined3d: Get rid of the d3d_caps debug channel.
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