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wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2009-06-10
Stefan Dösinger
wined3d: Store the bumpmap ARB constants in ARB struct...
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2009-06-10
Henri Verbeet
wined3d: Store compression information about compressed...
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2009-06-05
Henri Verbeet
wined3d: Only use stretch_rect_fbo() on surfaces that...
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-06-03
Henri Verbeet
wined3d: Introduce volumetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce texture_init() to handle most of...
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2009-06-02
Henri Verbeet
wined3d: Call resource_init() from basetexture_init().
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2009-06-01
Stefan Dösinger
wined3d: Don't enable the NV frag extensions if we...
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2009-05-29
Stefan Dösinger
wined3d: Avoid the TMP_COLOR mov in some cases.
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2009-05-29
Henri Verbeet
wined3d: Add device resources from resource_init().
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2009-05-29
Henri Verbeet
wined3d: Remove ResourceReleased() from the public...
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2009-05-28
Stefan Dösinger
wined3d: Emulate if(bool) in ARB shaders.
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2009-05-28
Stefan Dösinger
wined3d: Add a function around the handler table.
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2009-05-28
Stefan Dösinger
wined3d: Manage vs_compile_args in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Manage ps_compiled_shader in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
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2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
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2009-05-27
Stefan Dösinger
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Use a separate structure for vertex shader...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_output" a bitmap.
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2009-05-27
Henri Verbeet
wined3d: Use the "input_registers" bitmap for vertex...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_input" a bitmap.
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2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
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2009-05-20
Stefan Dösinger
wined3d: Implement mova rounding in arb.
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Remove some unused defines.
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2009-05-13
Francois Gouget
wined3d: Make surface_force_reload() static.
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2009-05-12
Rico Schüller
wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-12
Henri Verbeet
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
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2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
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2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
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2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
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2009-05-06
Henri Verbeet
wined3d: Shift the writemask in the frontend.
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
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2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
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2009-05-01
Henri Verbeet
wined3d: Merge wined3d_private_types.h into wined3d_pri...
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2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
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2009-04-28
Henri Verbeet
wined3d: Remove some redundant defines.
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2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
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2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
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2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
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2009-04-24
Henri Verbeet
wined3d: Use a more reasonable limit for the number...
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2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
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2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
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2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
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2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
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2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
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2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
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2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
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2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
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2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Explicitly pass register type and index to...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
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2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
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2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
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2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
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2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
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2009-04-01
Henri Verbeet
wined3d: Avoid a forward declaration.
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the ARB...
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the GLSL...
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2009-03-31
Tobias Jakobi
wined3d: Add texrect_fixup bitfield to ps_compile_args...
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2009-03-31
Tobias Jakobi
wined3d: Add pow2Matrix_identity flag to BaseTextureCla...
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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