wined3d: rsq and rcp use the .w component if no swizzle is given.
[wine] / dlls / wined3d / glsl_shader.c
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-07-02  H. Verbeetwined3d: Cleanup shader_glsl_load_psamplers().
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-27  Michael Stefaniucwined3d: Remove superfluous casts of void pointers...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-21  H. Verbeetwined3d: Use texture2D to sample in pshader_glsl_texdp3...
2007-06-13  H. Verbeetwined3d: Take the texUnitMap into account when loading...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-05-04  H. Verbeetwined3d: Handle the ps_3_0 vPos field.
2007-04-13  H. Verbeetwined3d: Fix some swizzles on scalars.
2007-04-05  Fabian Bielerwined3d: Fix GLSL cnd instruction.
2007-04-04  Fabian Bielerwined3d: Fix GLSL cnd instruction for INF and NAN argum...
2007-04-04  Fabian Bielerwined3d: Fix GLSL cmp instruction for INF and NAN argum...
2007-03-29  Fabian Bielerwined3d: Implement support for projective textures...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-23  Fabian Bielerwined3d: Fix glsl texbem instruction for projective...
2007-03-23  Fabian Bielerwined3d: Implemented bump map transform for texbem...
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-05  H. Verbeetwined3d: gl_FogFragCoord is a scalar.
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  H. Verbeetwined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
2007-02-12  Chris Robinsonwined3d: Properly round negative values in shader_glsl_mov.
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-01-19  H. Verbeetwined3d: gl_FragDepth is a float, so fixup the write...
2007-01-18  H. Verbeetwined3d: Give shader constants their own debug channel.
2007-01-18  H. Verbeetwined3d: Fix a typo.
2007-01-16  H. Verbeetwined3d: Add a glsl_src_param_t type, pass it to shader...
2007-01-16  H. Verbeetwined3d: Add a glsl_dst_param_t type, pass it to shader...
2007-01-16  H. Verbeetwined3d: Simplify shader_glsl_get_write_mask().
2007-01-16  H. Verbeetwined3d: Simplify shader_glsl_get_swizzle().
2007-01-16  H. Verbeetwined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoo...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_texreg2rgb to properly...
2007-01-16  H. Verbeetwined3d: Split out getting the sample function and...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_rcp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_expp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cnd() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cmp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_lrp() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mov() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_dp2add() to properly...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_dot() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_map2gl() to properly take...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeetwined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mad() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_arith() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_sincos() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16  H. Verbeetwined3d: Rename shader_glsl_add_dst() to shader_glsl_ad...
2007-01-16  H. Verbeetwined3d: Fixup the write mask for gl_FogFragCoord and...
2007-01-16  H. Verbeetwined3d: Return the (binary) write mask from shader_gls...
2007-01-16  H. Verbeetwined3d: Split shader_glsl_add_param() in shader_glsl_a...
2007-01-16  H. Verbeetwined3d: Add a comment about D3D write masks and GLSL...
2007-01-03  Christoph Bumillerwined3d: Sampler variables wrongly named 'shader'.
2007-01-02  Alexandre JulliardRevert "wined3d: Simplify the get_write_mask and get_sw...
2006-12-29  H. Verbeetwined3d: Simplify the get_write_mask and get_swizzle...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-28  H. Verbeetwined3d: The default debug channel for arb_program_shad...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-20  H. Verbeetwined3d: Allow wined3d to handle multiple render targets.
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Fix the texm3x3tex instruction to sample properly.
2006-11-28  H. Verbeetwined3d: Create a separate function for sampling a...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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