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wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot...
[wine]
/
dlls
/
wined3d
/
context.c
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in context_apply_blit_state().
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2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
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2010-05-05
Henri Verbeet
wined3d: Explicitly pass the render target and depth...
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2010-05-05
Henri Verbeet
wined3d: Explicitly pass the FBO target to the FBO...
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2010-05-05
Henri Verbeet
wined3d: Move draw buffer setup code out of context_app...
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2010-05-04
Stefan Dösinger
wined3d: Don't grab the implicit depth stencil format...
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2010-05-04
Henri Verbeet
wined3d: Attach the surfaces from the fbo_entry instead...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-05-04
Henri Verbeet
wined3d: Split context_apply_state() into separate...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
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2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-31
Stefan Dösinger
wined3d: Split out offscreen rendering concerns from...
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2010-03-26
Henri Verbeet
wined3d: glColorMask() changes the write mask for all...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-18
Henri Verbeet
wined3d: Unify GLINFO_LOCATION in surface.c.
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2010-03-17
Henri Verbeet
wined3d: Simplify context_apply_attachment_filter_state...
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2010-03-16
Henri Verbeet
wined3d: Implement SetDestWindowOverride() by simply...
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-16
Henri Verbeet
wined3d: Add a separate function to set the pixel forma...
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2010-03-16
Henri Verbeet
wined3d: Use "gl_info" in some more places in context_c...
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2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
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2010-03-15
Henri Verbeet
wined3d: Don't partially initialize contexts in AddCont...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-01-26
Henri Verbeet
wined3d: Add an ARB_sync implementation of event queries.
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2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
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2009-12-28
Henri Verbeet
wined3d: Let "SetupForBlit()" figure out the target...
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2009-12-28
Henri Verbeet
wined3d: Let "FindContext()" figure out the thread...
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2009-12-28
Henri Verbeet
wined3d: Introduce "context_apply_state()" to setup...
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2009-12-16
Henri Verbeet
wined3d: Mark the draw buffer as dirty in context_create().
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-15
Stefan Dösinger
wined3d: Frontbuffers are onscreen.
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2009-12-15
Henri Verbeet
wined3d: Use surface_is_offscreen() in context_apply_dr...
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2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-30
Henri Verbeet
wined3d: It's not an error to request multisampling.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
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2009-10-28
Henri Verbeet
wined3d: Restore the thread's GL context on context_rel...
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2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-28
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
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2009-10-27
Henri Verbeet
wined3d: Restore the wglMakeCurrent() call in context_d...
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2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
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2009-10-26
Henri Verbeet
wined3d: Print an ERR instead of crashing in context_ch...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-20
Henri Verbeet
wined3d: Destroy FBO entries from the context that...
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2009-10-20
Henri Verbeet
wined3d: Use context->valid in context_destroy_gl_resou...
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2009-10-20
Henri Verbeet
wined3d: Validate the D3D context in FindContext().
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2009-10-20
Henri Verbeet
wined3d: Get rid of the useless "isPBuffer" bitfield...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-23
Henri Verbeet
wined3d: Cleanup after wglMakeCurrent() failures in...
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-22
Rico Schüller
wined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-21
Henri Verbeet
wined3d: Mark the correct state dirty.
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2009-08-17
Jörg Höhle
wined3d: Check GL_SUPPORT prior to an ARB occlusion...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
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2009-08-07
Stefan Dösinger
wined3d: Dirtify the correct state.
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2009-08-07
Henri Verbeet
wined3d: Check the return value of wglDeleteContext...
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2009-08-07
Henri Verbeet
wined3d: Merge the context->current_rt check for render...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03
Henri Verbeet
wined3d: Handle destruction of a context's current...
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2009-07-24
Henri Verbeet
wined3d: Return proper NULLs from CreateContext().
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: Return the activated context from ActivateCont...
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2009-07-23
Henri Verbeet
wined3d: Explicitly pass the wined3d context to context...
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2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
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