wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot...
[wine] / dlls / wined3d / context.c
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
2010-05-04  Henri Verbeetwined3d: Attach the surfaces from the fbo_entry instead...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-04  Henri Verbeetwined3d: Split context_apply_state() into separate...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Stefan Dösingerwined3d: Split out offscreen rendering concerns from...
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-17  Henri Verbeetwined3d: Simplify context_apply_attachment_filter_state...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-16  Henri Verbeetwined3d: Add a separate function to set the pixel forma...
2010-03-16  Henri Verbeetwined3d: Use "gl_info" in some more places in context_c...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Don't partially initialize contexts in AddCont...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-28  Henri Verbeetwined3d: Let "SetupForBlit()" figure out the target...
2009-12-28  Henri Verbeetwined3d: Let "FindContext()" figure out the thread...
2009-12-28  Henri Verbeetwined3d: Introduce "context_apply_state()" to setup...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-15  Henri Verbeetwined3d: Use surface_is_offscreen() in context_apply_dr...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-30  Henri Verbeetwined3d: It's not an error to request multisampling.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Restore the thread's GL context on context_rel...
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-28  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Restore the wglMakeCurrent() call in context_d...
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-26  Henri Verbeetwined3d: Print an ERR instead of crashing in context_ch...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-20  Henri Verbeetwined3d: Destroy FBO entries from the context that...
2009-10-20  Henri Verbeetwined3d: Use context->valid in context_destroy_gl_resou...
2009-10-20  Henri Verbeetwined3d: Validate the D3D context in FindContext().
2009-10-20  Henri Verbeetwined3d: Get rid of the useless "isPBuffer" bitfield...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-23  Henri Verbeetwined3d: Cleanup after wglMakeCurrent() failures in...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_provoking_vertex.
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-22  Rico Schüllerwined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-21  Henri Verbeetwined3d: Mark the correct state dirty.
2009-08-17  Jörg Höhlewined3d: Check GL_SUPPORT prior to an ARB occlusion...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-07  Stefan Dösingerwined3d: Dirtify the correct state.
2009-08-07  Henri Verbeetwined3d: Check the return value of wglDeleteContext...
2009-08-07  Henri Verbeetwined3d: Merge the context->current_rt check for render...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Handle destruction of a context's current...
2009-07-24  Henri Verbeetwined3d: Return proper NULLs from CreateContext().
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Explicitly pass the wined3d context to context...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
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