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wined3d: Test the correct program for native limits.
[wine]
/
dlls
/
wined3d
/
shader.c
2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
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2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
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2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
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2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
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2012-10-16
Henri Verbeet
wined3d: Recognise the SM4 "primID" register type.
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2012-10-15
Henri Verbeet
wined3d: Handle SM1 comments in the frontend.
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2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
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2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relative addressing.
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2012-10-09
Henri Verbeet
wined3d: Remove unused wined3d_shader_limits fields.
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2012-10-09
Henri Verbeet
wined3d: Fix the SM3 int and bool vs constant limits.
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2012-10-03
Henri Verbeet
wined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
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2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-09-28
Henri Verbeet
wined3d: Set more accurate limits for SM4 shaders.
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2012-09-19
Francois Gouget
wined3d: Remove an unwanted trailing '\n' in shader_dum...
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-17
Henri Verbeet
wined3d: Introduce a union for declaration shader instr...
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2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
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2012-09-05
Henri Verbeet
wined3d: Add type information to shader registers.
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2012-09-05
Henri Verbeet
wined3d: Read complete shader instructions at a time.
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2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
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2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-01-24
Matteo Bruni
wined3d: SM1 texture projection always divides by w...
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-10
Henri Verbeet
wined3d: Simplify transform flag handling in find_ps_co...
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2011-12-28
Matteo Bruni
wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling.
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2011-12-22
Henri Verbeet
wined3d: Get rid of the WINED3DFOGMODE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-13
Matteo Bruni
wined3d: Ignore invalid texture transform flags.
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2011-11-23
Henri Verbeet
wined3d: Remove the special case for loop and rep in...
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
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2011-11-14
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
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2011-11-09
Henri Verbeet
wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the local_constant typedef.
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2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to shader_generate_m...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to vshader_get_input...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-18
Stefan Dösinger
wined3d: Make two variables unsigned.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-05
Matteo Bruni
wined3d: Fix pow handling with special values in ARB...
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2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-31
Henri Verbeet
wined3d: Merge the IWineD3DBaseShader implementations.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of struct wined3d_geometryshader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-29
Henri Verbeet
wined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
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2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
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2010-12-03
Henri Verbeet
wined3d: shader_get_registers_used() is only called...
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2010-12-03
Henri Verbeet
wined3d: Move the rel_offset vertex shader field to...
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2010-12-03
Henri Verbeet
wined3d: Properly initialize min_rel_offset.
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2010-12-02
Henri Verbeet
wined3d: Move min_rel_offset / max_rel_offset to the...
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
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2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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